MA Project Summary

“… And Tralfamadorians don’t see human beings as two-legged creatures, either. They see them as great millipedes – with babies’ legs at one end and old people’s legs at the other,” Kurt Vonnegut, Slaughterhouse Five

LONG EXPOSURE PHOTOGRAPHY, VIDEO AND SCULPTURE

I’m interested in visualising the space ‘passed through’ by a human. How is it possible to concretise human motion in sculpture: to fill out the nude descending the staircase?

The technologies required to do this are just within the grasp of the artist (3D modelling, 3D animation, Rapid prototyping, CNC Milling) requiring a combination of programming and aesthetic disciplines.

Duchamp - Nude descending a staircase

Duchamp - Nude Descending a Staircase (1912)

ghost2

Ghost Study 2 - Frames merged in Photoshop.
How would this look as a sculpture?

To achieve my goal I intend to explore long exposure techniques across all digital art genres - photography, animation, video, interactive art, etc…to build up a directory of possibilities. Here’s a schematic with a small box addressing key decisions across all outputs – whether to display discrete/continuous output and whether the sequences are graduated or homogenous.

schematic

How is it possible to concretise human motion in sculpture?

By mathemetically projecting digital information from one medium into another, it should be possible to substantiate this motion. This is not an exercise in hollow translation but an attempt to create beautiful diagrams of life. Below are some initial studies: